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Star fragment botw
Star fragment botw







star fragment botw

Would be awesome, if some of you could help me out here!! It probably isnt even that comlicated to do, but like i said before, my shader knowledge is pretty limited.ītw I also think, Nintendo did something similar with fresnel (a look at this bear model shows, that the outline effect indeed is fresnel. Wouldn't this basically change the fresnel spread dynamically, so that you can have a outline, which is kind of consistent? So what would happen if we, instead of having a static number in there, would feed in the angle towards the surface normalized (im not sure about the exact math opereations), a value between 0 and 1. In most fresnel implementations, you can have a value influence the spread of the fresnel (at which angle to start showing fresnel, using a hard falloff or a smooth falloff).

#Star fragment botw code#

After reading about it (about sobel and other methods), it seemed that fresnel is the cheapest but also a non-consistent method of doing it, because its based on the angle to the camera.Īfter thinking about it tho, wouldn't it be possible to make it more consistent? I'm no code master but I just wanted to share my thoughts here. So i was looking into getting this nice edge effect, that you see in the Breath of the Wild.









Star fragment botw